Getting Started
TSpark is a lightweight, modular 2D and 3D game engine framework built on TypeScript and WebGL. It uses an Entity-Component-System (ECS) architecture for flexible and extensible game logic.
Installation
First, install all dependencies:
bash
npm installQuick Start
1. TSpark initialisieren
typescript
import { TSpark } from './app';
import { DefaultRenderer } from './engine';
const tspark = new TSpark({
renderer: new DefaultRenderer(),
size: { height: 600, width: 800 },
});2. Create World and Scene
typescript
const world = tspark.createWorld('MyWorld');
const scene = world.createScene('MyScene');3. Add Camera
typescript
import { component3D } from './engine';
const cameraEntity = scene.createEntity();
scene.setActiveCameraEntity(cameraEntity);
const camera = new component3D.Camera3();
camera.position = new component3D.Position3({ z: 15 });
scene.getComponentStore<component3D.Camera3>(component3D.Camera3.name)
.add(cameraEntity, camera);4. Create 3D Box
typescript
const boxEntity = scene.createEntity();
const box = new component3D.Box3();
box.position = new component3D.Position3();
scene.getComponentStore<component3D.Box3>(component3D.Box3.name)
.add(boxEntity, box);5. Start the Engine
typescript
tspark.start();Start Development Server
bash
npm run tspark:devThe development server starts a Vite server that serves the examples from src/examples.
Next Steps
- Core Concepts - Understand the ECS architecture
- World & Scenes - Learn more about Worlds and Scenes
- Entities & Components - Work with Entities and Components
- Systems - Create your own Systems
- Examples - Check out practical examples