🎮ECS ArchitectureClean Entity-Component-System design for flexible and scalable game development. Organize your game logic with reusable components and systems.
🎨2D & 3D RenderingBuilt on TWGL.js for efficient WebGL rendering. Support for both 2D sprites and 3D models with custom shaders.
🧩Modular SystemsAdd features like camera controls, physics, or AI through standalone systems. Easy to extend and customize.
🌍Multiple Worlds & ScenesOrganize your game into multiple worlds and scenes. Easily switch between menus, gameplay, and other states.
⚡TypeScript FirstFull TypeScript support with type-safe APIs. Get IntelliSense and compile-time error checking.
🚀Developer FriendlyHot reload with Vite, comprehensive documentation, and practical examples to get you started quickly.